Part I: Why These Particular Games - The New Science of Creativity. -Some Special Games. -A Real-World Laboratory. -Materials and Supplies. Part II: Is Everyone Creative - Introduction. -Capturing a Daydream. -Selling a Zork. -The ``Srtcdjgjklered'' Exercise. -Group Challenge. Workplace Application. Part III: What's So Good About the Bed, the Bath, and the Bus - Introduction. -The Random Numbers Game. -Making Sows' Ears into Silk Purses. -The Anonymous Suggestion Game. -Group Challenge.
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